Introduction

Dungeons and Dragons (DnD) is a difficult game with many different rules to grasp for new players. New players encounter various problems in understanding the many rules, theatre of the mind, and the overflow of information. Even though there is a starter set in which the game is introduced. This experience is still complicated and a lacklustre experience. Therefore my research question is: What can I design to facilitate the entry to the game ‘Dungeons and Dragons’ and to improve the first game experience?

Exploration

Word of thanks

Above I talk about my own process during this graduation project, but I also want to acknowledge the help I got from others. First there is ofcourse the help of my graduation supervisor Thijs Eerens. Who guided me through this project, even after me not showing up a couple of times.

After this there is the help of different companies that didn’t have to, but where more than willing to help me as well. There is De jonge strateeg who I could join during a couple of workshops for beginners and Game to Grow who took time for a free consultation to offer me helpful advice. And of course to never forget the Makersbase and Karlijn Muller who offered me free space, consultation and unlimited work time on the machines after Avans closed for summer.

Next to thank are my friends, colleague-students and strangers who helped me during this time by being there as test subjects, participants in brainstorm or in the case of Ruben Klein and Eva Blom: helped me produce all different kind of stuff and gave me a kick in the ass when I needed one.

Last, and definitely not least, I had a lot of help from people outside of this project to get me here in the first place. I wouldn’t even possibly still be at CMD without the help of Othmar Schimmel, Wander Eikelboom, Esther van Dijk or Käthy Broeren in the first place.

Extra information

I have extra reference material available, but these contain information I can not freely share online. These are available upon request.

Sources

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Inspiration

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